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- I'm having the darndest time getting the kind of objects I want.
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- There has to be an easier way to do it. Heretofore the only good way
- I've found to create smooth objects is to create custom curves and then
- latch cyllinders or build patches.
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- But if I want something which is EASY to make with hard edges, but is
- difficult to build piece by piece via these methods with smooth edges,
- the problems begin.
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- I first started trying to build patches next to eachother but not only
- was this time consuming, the polygons won't necessarily line up so up
- close there might be "gaps" between patches. It's got to be a seamless
- mass of polygons.
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- But I haven't been able to just, for instance, take a cone and push and
- pull at it until I have the smooth organic shape of a fighter fuselage.
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- What I'd like to be able to do is just build a blocky object and then use
- some function to smooth it out. Bevel isn't going to cut it, it's got
- to essentially take every edge and slide it into a curve of some sort,
- adding polygons to do this, but only as many as necessary. It would be
- overkill to multiply the object into a seies of tiny triangles if
- everywhere except the edges was petty much flat.
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- What is the trick?
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